Why Re: Creators Fails

Re: creators is a nice series that has a lot of interesting things to say about creative fields, a lot of great moments, a good premise and a lot of bad ass action scenes. The series has the elements for success, being composed of ingredients that could make it meaningful, original and entertaining.

But. It fails.

Don’t misunderstand me. It’s not a purely bad show, it’s not something unwatchable, but with all the good items I just mentioned, it could have been a lot more.

So, why not?

If you bear with me for a little, I think I caught the principal elements that have devaluated what could have been a far better show.

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Shinazu no Ryouken – Dino recommends manga

Have you ever dreamed of a world without accidents? Without sickness? A world where no one is hurt and you can’t die, no matter how many times you die?

If you die and resurrect in perfect shape.

That’s the premise of the world presented in this manga. You can only die by age. A shot in the brain? Just a second of pain, don’t worry. Hit by a truck? No problemo, die and your shattered bones will be as good as new.

Then, what could possibly trouble a world like this, where disease and injuries are non-existent? Well, of course, death. Death appears as the worst sickness imaginable, and the mission of this world’s inhabitants is to cure it.

A plague of people know as vectors have appeared, and these mortals bring with themselves an infection that could bring death to the world, as this disease is transmissible.

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The problem with New Game!

New Game is a decently enjoyable anime series about a topic that we need to explore more (video game creation), and it is often criticized because it doesn’t stand to the level of other “creative job” animes like Shirobako or Bakuman.

And yes, the series could go deeper on the subject, but even if we focus on this work as just a comedy with a nice setting, we can still see it suffers from something that already stains the good things that the show already accomplishes, another great problem that it’s “slyly” put on screen: a lot of content that doesn’t serve any purpose.

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Monster girls, disabilities and inclusion in “Demi-chan wa Kataritai”

Every once in a while, the world of anime and manga receive new twists that thanks to some popular work, became viral and explode in a myriad of new series that often seem of a clonical nature.

Monster Girls is one of this cases, apparently trying to satisfy a fetish spot on the market, many authors have tried recently this new “genre”.

But the interesting thing about this is not just how some try to make fresh harem material by adding characters with distinct physicalities that give them personality and originality in a cliché crowded world. Even if I have to praise that (originality not clichés or commercial works), the thing I want to talk about is how they create a great opportunity to talk about minority groups discriminated, especially disabilities.

This shows presents us with characters that, for fictional reasons, have different physiologies, which makes their lives more difficult on a human society constructed for other kinds of bodies. This concept is something relatable to people with disabilities and makes an excellent excuse to attend to this topic.

In this post, I want to talk about a certain series, “Demi-chan wa kataritai, and how it accomplishes to present some ideas about this in a great way.

(No spoilers, more or less, since it’s comedy I don’t think I ruin anything here)

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In this corner of the world: A heartbreaking loss story

Media usually portrays war as just the battlefield where the action takes place. War movies are usually about the “good soldiers” who kill all the “bad ones”. Be it Nazis or terrorists, the stories usually take a plain stand on its message and just wants to show us an action scene of “good vs evil”. And not only in the mainstream ones, even in anime,  where we usually don’t see real historical conflicts, we are more accustomed to magical wars where the hero wins with the power of friendship…

But sometimes some works take a stand and show us more sides of this, and one very important that doesn’t have much representation as it should, are civilians lives.

“This war of mine”, “Grave of the Fireflies” or “Barefoot Gen” presents us with different visions of this, where we see what people need to suffer through this conflicts, and this time we have another production of the same kind, but with different style and elements that needed its representation.

“In this corner of the world” shows us a unique way of storytelling that is both heartbreaking and exceptionally realistic, it will transports us to 1940’s Hiroshima, and pierces deeply in your heart and skull, to make you think, and feel.

Note: Mild spoilers towards the end of the article (3rd part), I highly recommend you to watch the movie (now in theaters) and come again to read this 🙂

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K-ON! relationships through creative struggle

Let’s practice.

This is a common statement during the first season of K-ON!, also used in the second (but not so many times).

K-ON! is not a show about music, but a show about the girls who play it, finding their place through it and cementing their friendship with their instruments, sometimes, as an activity to hang out, more than as the real purpose of those tools, play music.

Since this happens, and the main activity of the K-ON club is taken as secondary, as a means to an end without a real meaning other than an excuse, a lot of people may take as a fact that those songs aren’t relevant, but I would like to differ. The show doesn’t talk directly about music, okay, but that doesn’t mean that it doesn’t touch that topic in other ways.

And one of those ways, I would like to think at least, is a creative struggle.

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I went to b’Ars VFX 2017 and it was awesome

If you are working in the animation or game industry (or studying to become one), you may have experienced (or will) events where highly skilled professionals assistants go to explain their work. Or maybe you just like to know about this fascinating work and the people who make it.

This June, a week ago, in Barcelona (Spain) was celebrated the b’Ars VFX 2017, an event with many distinguished professionals that talk of a lot of interesting stuff. I’m an animation student, and I love these events, so I went (sadly, I could make it only for one day, Friday 9), and now I’ll tell you what I saw.

Photos and video recording were prohibited, so I’m sorry but I can’t give you more than what the event officially posts online.

So let’s go in chronological order through all the conferences:

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