I’m sure a lot of webs have already talk deeply of each item of the direct, so I’m just gonna write a couple of thinks that personally interested me from the direct.
Keep you waiting huh
Back when I was an elementary school brat I was already interested in the process of making games, so, the day I found game maker was like a sugar rush of rainbows for me. I would expend lots of hours working to make my shitty games. I Even got to make a shitty game for a school project (A++ bitches).
Since I spent a lot of hours working on that, and I had glorious teenager internet, I even found a Nintendo DS version of RPG maker, and that was even better, because, it was RPGmaker but on a DS!
So when last night Nintendo announced 3DS RPG maker I only could think “Uh, well… nice”. Nostalgia is cool, but ten years later I’m more interested in using a real Game engine. But al least some other kids will taste what I only could interpreting Japanese menus on an unstable DS emulator.
To your arms reach
The other thing that caught my attention was the co.protagonist of the direct ARMS, the new Nintendo IP is hitting strong (get it?), but I think that the new addition is key to its presence: Minmin, or better said, a new character.
Since ARMS was announced, I’ve seen lots of people thinking it was an evolution of Wii Sports Boxing, but that’s too narrow. As other people have pointed, it’s more inspired on punch out, a full developed game centered on the mechanic of punching, but what we saw recently just says: NO. ARMS is a full-fledged FIGHTING game, it has a roster of distinct character because they are a different fighter, not avatars; they have their unique characteristics.
The fact that Nintendo presented a character individually remarks this, as this is something only fighting games tend to do, as characters are the pillars of their content.
I’d like to add, that recently was lucky enough to try ARMS on a CON, and boy, it was fun. Marketing a part, when you play it you can appreciate really its value as a complex fighting game; also, one interesting thing that picked my attention was how deep the backgrounds interact as part of the gameplay, changing its strategies and adding a lot. The fact that we were shown more and more filled up with things, is promising.